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Thread Statistics | Show CCP posts - 12 post(s) |

Corraidhin Farsaidh
Hello-There
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Posted - 2013.10.31 11:16:00 -
[1] - Quote
I had a thought on this. Allowing POCO's in hi-sec has a good chance of shutting out the small PI player. A simple fix to that would be a new deployable item, a covert dropship that can take 500m3 goods planet side in much the same way a Command Centre can launch without using a CO.
If some risk is needed then make a character go suspect if they launch a drop ship in target range of the CO owning corps structures or ships.
That way a skilled smuggler can *always* make PI work, and any corp just taking over POCOs for the sake of it can't shut out players entirely.
minimal code change to add in a new deployable, just like a container I'd think. |

Corraidhin Farsaidh
Hello-There
0
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Posted - 2013.10.31 11:30:00 -
[2] - Quote
Could give hi-tech/advanced factories a lower power consumption or shorter production time in lower-sec areas to make smuggling a fun game mechanic... |

Corraidhin Farsaidh
Hello-There
2
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Posted - 2013.11.10 13:10:00 -
[3] - Quote
to give capsuleers control allegedly. Which will likely translate into giving big corps more control.
Only way around this is for small PI players to have some mechanism to get goods planetside for working up further without going through customs. Otherwise there is a good chance PI will die on its arse. Except for big corps of course |

Corraidhin Farsaidh
Hello-There
2
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Posted - 2013.11.10 13:11:00 -
[4] - Quote
Then the corps who control the customs office would have to actually set reasonable taxes, give trade deals etc. Which would actually improve the manufacturing side of the game I think. Make them *actually* compete with each other for business. |

Corraidhin Farsaidh
Hello-There
8
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Posted - 2013.11.10 16:26:00 -
[5] - Quote
I agree that if these changes kill at least one aspect of industry in the game then they are bad changes, EVE is multi-faceted which is why it is such a good game. destroying those facets in favour of combat will ultimately kill the game
If they want to change an element they must balance it with a counter change. If CCP think its too easy to make money with industry (which I don't) then they should make changes that mean you need better/more skills and understanding of industry in game. These changes carry a strong risk of killing PI for anyone but the biggest corps in my mind which is also unrealistic in business terms. If small industry characters cannot get a foothold then how can they ever develop into bigger industry characters?
This game isn't purely about PvP, and if it is driven that way it'll become dull. |

Corraidhin Farsaidh
Hello-There
11
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Posted - 2013.11.15 17:56:00 -
[6] - Quote
Its on the NPC portion of tax so will help anywhere. I'm still hoping they'll introduce a smuggling dropship deployable to evade customs offices...then the owner has to patrol to enforce tax :) |

Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.17 01:05:00 -
[7] - Quote
Seems like a provocation to blow them up :D extra 7% tax...of course all of this does mean that market forces come into play...the PI manufacturers will now have the power to make trade deals to reduce tax at player owned CO's...less tax or no imports/exports... |

Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.17 03:17:00 -
[8] - Quote
well...if they give players the option to smuggle goods past the POCO's then they still support the individual players, those who maybe play casually but still pay subscriptions? If not then I think the push is towards bigger corps (intentionally or not) as it will be the only way to operate.
If that happens though where does the new player start and learn the game? Removing complexity would remove the very thing that makes this game unique I think |

Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.11.21 13:25:00 -
[9] - Quote
that's a bug then i think as it's supposed to be on the NPC portion of tax
maybe report it as such? |

Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.11.23 14:46:00 -
[10] - Quote
We need smuggling deployables...if you deploy/retrieve in target range of the POCO or one of the owners ships you become suspect and the owner is alerted. Simple straight forward and potentially fun solution... |
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Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.11.27 15:23:00 -
[11] - Quote
I think that was a bug...not sure if its fixed yet. I noticed that many of the POCO's so far are setting tax at 12%. A good move as no-=one would use them otherwaise |

Corraidhin Farsaidh
Hello-There
14
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Posted - 2013.12.02 15:41:00 -
[12] - Quote
CCP could include another scanning mechanism much like the cosmic sigs one, but to allow you to find sensor blind spots to smuggle goods in an out of planets. Since the owning corp can do they same its up to them to patrol blind spot...a skilled smuggler could then slip by and still get there goods ...and non-resident owners could be circumvented entirely. Would force them to set sensible tax rates and maybe do deals with PI folks to get business. |
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